Dungeon of Elements is an RPG dungeon crawler with combat inspired by some of our favorite classic puzzle games like Dr. Mario or Tetris. In Dungeon of Elements (DoE), core meets casual as we combine many different styles of gameplay in a fun, immersive experience.
The fledgling Alchemy Guild of Primordiax needs you to help restore its former glory. To that end, you will:
- Explore 3 continents and 45 different dungeons.
- Defeat 56 different enemy types and 12 bosses.
- Enjoy a combat system inspired by classic puzzle games like Dr. Mario and Tetris.
- Discover hundreds of crafting recipes through experimentation.
- Craft legendary weapons and armor.
- Customize your character with a tremendous variety of equipment options.
- Find and befriend pets.
- Unlock Achievements.
- Collect scrolls to fill your Bestiary and study your foes.
- Progress through the story and choose your own path.
- Compete with your friends and other players to clear dungeons or the entire game fastest.
Match 3 + Tower Defense + RPG + Awesome
Tower of Elements is an innovative match 3, tower defense, role playing game. Play an elementalist who commands a magical tower against a relentless horde of monsters trying to breach your kingdom’s walls.
Make strategic matches to launch powerful, elemental bolts at the Void Army. Gain experience to learn mighty spells and gather gold to buy epic gear and deadly siege weapons.
Collect scrolls with information about your foes to compile a bestiary that will aid your kingdom in preparing its defense.
- Fast paced match 3 with strategic tower defense.
- Collectible monster cards.
- 24 spells & 11 pieces of gear.
- High level spells and gear are impressively epic.
- 90 levels.
- 10 chapter story in the world of Primordiax.
Role playing at its finest since 1996
Threshold is a high fantasy, real-time, multi-player, online role playing game. Once you step across the Threshold you will be absorbed by the rich, detailed, highly developed role playing atmosphere that comprises this fantasy realm. You become the hero, the heroine, or even the villain depending on your character and your imagination. Role playing is not an option, it is a requirement. This creates and preserves the top notch role playing experience of Threshold RPG. Although there are places to speak and chat “out of character” within the game (after all, it is nice to get to know the people you are gaming with), outside of such areas players stay completely in character. Threshold opened in 1996, but development began in 1993.
- “After spending some time in Threshold and seeing how it worked, this is the real theme of the MUD: a true roleplaying environment with an impressive vision… Roleplay is a fundamental aspect of Threshold and is of a high standard. Players stay in role and there are plenty of plots and storylines going down… I would just like to write “TRY IT!” but it deserves more than that. Threshold is a really splendid MUD. It has everything and more that this style of MUD should have.” – The Mud Connector, the internet’s oldest MUD/MMORPG site.
- “Threshold is a 13-year-old role-playing MUD with an individuality that you simply don’t see in today’s EverQuest clones (eg. in its in-world legal system). It was The MUD Journal’s highest-rated role-playing MUD for 3 consecutive years.” – Dr. Richard Bartle, co-inventor of the first MUD/MMORPG.
- “Threshold might be an old-fashioned text-based MUD, but it emphasizes roleplaying and story and boasts fervent players.” –Computer Games Magazine, Issue #156
Returned to Development as a Future Project
Primordiax is an In Character Enforced (ICE) Virtual World Simulation. It features:
- ICE: In Character Enforced. Players are required to stay In Character within the game world. There are “Out of Character” modes of chat, but they are separated from the rest of the game and can be completely turned off if desired.
- Persistent World with over 1.2 million rooms of 38 different environment types.
- Transformable World: Players do not only live in Primordiax – they can shape and transform it as well.
- Combat, Support, and Trade Professions are distinct, and all serve a vital role.
- Player Controlled Economy that includes fluctuations in currency values, scarcity of resources, and the manufacturing of finished goods. Player crafted equipment is the best in the game.
- Skill, Level, and Profession based advancement system with an enormous skill tree that incorporates skill synergies.
- Adventuring in Primordiax includes extremely detailed environments, foreboding dungeons, and dangerous foes to challenge and entertain you. Optional tasks, quests, and sagas add story and structure to your adventuring.
- Player-vs-Player combat is focused on Clan vs. Clan but exists throughout the world with limited safe zones (generally, the three capital cities). Clans seek to conquer the wild and establish keeps and strongholds. Systems are in place to prevent griefing or ganking outside the scope of Clan vs. Clan or other In Character interactions.